@tool extends Node var simulation_started @export var UL1_3 : Node @export var box_spawner: Node func _enter_tree() -> void: SimulationEvents.simulation_started.connect(_simulation_started) SimulationEvents.simulation_ended.connect(_simulation_ended) func _simulation_started(): simulation_started = true print("Started !") func _simulation_ended(): simulation_started = false print("Stopped !") func _physics_process(delta: float) -> void: if(!simulation_started): return box_spawner.disable = UL1_3.speed == 0