2025-06-03 12:42:25 +04:00

30 lines
540 B
GDScript

@tool
extends Node
var simulation_started
@export var UL1_3 : Node
@export var box_spawner: Node
func _enter_tree() -> void:
SimulationEvents.simulation_started.connect(_simulation_started)
SimulationEvents.simulation_ended.connect(_simulation_ended)
func _simulation_started():
simulation_started = true
print("Started !")
func _simulation_ended():
simulation_started = false
print("Stopped !")
func _physics_process(delta: float) -> void:
if(!simulation_started):
return
box_spawner.disable = UL1_3.speed == 0